There is also multiplayer with many different modes. Here, you can just sit back and make the biggest, most insane kingdom you’d like.
Here, you can build to your heart’s content without having to worry about enemies trying to take you over or having to worry about keeping up with materials. There is only a handful, but this is probably the closest thing you can get to a quick play mode against the AI. There are special sieges you can play that are all based on historical castles. The game features other modes in addition to the campaign. Pretty much everything is covered except what you illuminate with light. It has a really nice fog of war feature when it comes to night scenarios. In the military campaign, the game plays more along the lines of a standard RTS with combat playing a major part in the game. The military campaign has you playing as The Boy, first running from The Wolf’s attacks and then slowly building up a stronghold and eventually taking on The Wolf. Both have different stories and objectives. The game essentially has 2 story modes: an economic campaign and a military campaign. Now, there’s not only economy and citizen management in the game. This can become bothersome after you have about 40 people in your area. You can’t place a building where a person is standing or walking so you have to wait for them to move. The only problem I found was that after building up a large kingdom, there will be a lot of people walking around. You can rotate any building to fit where you need them. Luckily, placing buildings is not a very difficult thing to do. Strategically placing buildings is very important as well. If the happiness of the kingdom goes into the negative, you’ll begin to lose citizens. Making sure you have enough food for all your citizens and enough in storage for times where the food supply is affected is crucial. Material and food management is very important as well. When your happiness is high, you will gain more citizens to utilize. There are also special events that will boost the happiness as well. This can be accomplished in a number of ways, including lowering taxes, increasing rations and better housing for the people. To gain more peasants, you will have to keep the morale of the kingdom up.
You need peasants to do anything in the game. The main game all revolves around material and peasant management. During the military campaign cut scenes, the dialog and story are presented through the eyes of The Wolf. It’s a very interesting take on storytelling. Now it’s up to The Boy to escape and begin building up an army of allies to hold off The Wolf’s siege. The Wolf has escaped death and has returned to destroy The Boy and everything he stands for. The story takes place 10 years after Stronghold 1.
Many things changed in the second game that really turned off fans, but from what I’ve read about the first game, Firefly Studios has tried their best to recapture its magic and place it into Stronghold 3.
The original Stronghold was cherished by many RTS fans while the sequel was not as popular. I never played a Stronghold game before, but I did my research. Stronghold 3 is a real-time strategy game with a rather bumpy legacy. Stronghold 3 is one of those RTSs that I gave a chance. Although I was never any good at them, it never stops me from giving them the good old college try. Truth be told, I have played some real-time strategy games in my day, and I have never been very good at them, especially when it came to multiplayer.